Sekar Purbarini Kawuryan, Woro Sri Hastuti, Dan Supartinah
This study aims at determining the effect of traditional games-based and scientific approach-oriented thematic learning model toward creative thinking ability. The population of the study was all of the fourth-grade students of the elementary school in Gugus Mergangsan which a mounted to 265 children. The sample of the research were the elementary students coming from 2 different schools, but have the same criteria, ie the characteristics of students were relatively homogeneous, the whole school has been used the Curriculum 2013, the similarity of available facilities, both private and public status. The sampling technique was done by cluster random sampling. Technique of collecting data using observation sheet and test. Data were analyzed using ttest. The results show that the significance value of independent test tcountis 0.004<ttable 0.05. Therefore, the post-test score as a result of the learning in the experimental classh as a significant difference compared to the control class. Thus it can be concluded that traditional games-based and scientific approach-oriented thematic learning model proved to significantly contribute to improving students’ creative thinking ability. © 2018, Universitas Negeri Yogyakarta (Yogyakarta State University). All rights reserved.
Fakultas Ilmu Pendidikan Universitas Negeri Yogyakarta, Indonesia