Digital Learning Playground: Supporting authentic learning experiences in the classroom

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Gwo-Dong Chen, Nurkhamid, Chin-Yeh Wang, Su-Hang Yang, Wei-Yuan Lu, Chih-Kai Chang

2013 Interactive Learning Environments Vol. 21 Issue 2 Article Cited by 34

Abstract

This study proposes a platform to provide a near-authentic environment, context, and situation for task-based learning. The platform includes two projection screens (a vertical and a horizontal screen) combined for situated or authentic learning. The horizontal screen extends the vertical screen scene to form a space for learning activities and performance. The platform creates learning situations using robots as surrogates of students to accomplish real-life tasks. Kolb's four-stage experiential learning cyclical model was adopted in the learning design. A simple practice was developed to examine the effect on teaching children English as a foreign language. The results reveal that children could engage deeply and feel more enjoyment using the system. Moreover, as surrogates for students to imagine that they are accomplishing real-life missions, robots could be a vital element of authentic learning in future classrooms. © 2013 Copyright Taylor and Francis Group, LLC.

Affiliations

Department of Computer Science and Information Engineering, National Central University, Jhongli City, Taiwan; Faculty of Engineering, Yogyakarta State University, Yogyakarta, Indonesia; Research Center for Science and Technology for Learning, National Central University, Jhongli City, Taiwan; Department of Hospitality Management, Ching Yun University, Jhongli, Taiwan; Department of Applied English and Foreign Languages, De Lin Institute of Technology, New Taipei, Taiwan; Department of Information and Learning Technology, National University of Tainan, Tainan, Taiwan