Game-Based Learning: The effects on student cognitive and affective aspects

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L.D. Pratama, W. Setyaningrum

2018 Journal of Physics: Conference Series Vol. 1097 Issue 1 Conference paper Cited by 27

Abstract

Game-based learning, is one of teaching approach quite populer presently. The existing game, however, merely fun game without particular learning method underpinned it. This study attempts to investigate the effect of game-based learning that developed based on problem-solving method, on students cognitive and affective aspects. Ninety-six students of grade eight (M = 13.5; SD = 0.5 year) from Indonesian school were randomly selected to participated in this study. Performance on cognitive and affective were measured using test and questionnaire. The data were analysed by using qualitative and quantitative methods. Results indicated that students who were exposed to the game-based learning within problem-solving method, obtain positive effect on cognitive and affective aspects. Through this research, it provided evidence that the use educational games could support and increase the mathematics learning outcome. © 2018 Published under licence by IOP Publishing Ltd.

Affiliations

Graduate School of Mathematics Education, Yogyakarta State University, 1 Colombo Street, Yogyakarta, Indonesia; Department of Mathematics Education, Yogyakarta State University, 1 Colombo Street, Yogyakarta, Indonesia