Game-Based Edutainment Media using Guided Discovery Approach: What teachers say?

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R.A. Ardani, W. Setyaningrum

2018 Journal of Physics: Conference Series Vol. 1097 Issue 1 Conference paper Cited by 5

Abstract

Empirical studies over the past half century show that student felt discovery approach had ignored two things, student's interest and cognitive ability. This situation certainly requires teachers to understand the needs and characteristics of students better nowadays. Integrating technology into learning process is an alternative that can be taken by teachers to apply discovery approach. As an effort to overcome these conditions, researchers developed game-based edutainment media using guided discovery approach that can be used in mathematics learning process. The researchers also conducted this study to investigate teachers and postgraduate pre-service teachers' perception related to game-based edutainment media using guided discovery approach in mathematics learning process. Participants included 31 postgraduate pre-service mathematics teachers and 22 secondary school mathematics teachers. This study used a survey method and the data were collected through questionnaires. The questionnaires identified two aspects, usefulness and ease of use. Most participants had positive views, they stated that through game-based edutainment media students would not be afraid to find mathematical concepts independently as they learn through playing game. Nevertheless, both teachers and pre-service teachers also emphasized some difficulties in the application of game-based edutainment media such as, monitoring students' activities and clarity of instruction. © 2018 Published under licence by IOP Publishing Ltd.

Affiliations

Postgraduate Mathematics Education Program, Yogyakarta State University, Depok, Sleman, Yogyakarta, Indonesia; Departement of Mathematics Education, Yogyakarta State University, Depok, Sleman, Yogyakarta, Indonesia