R.N. Suwarno, Suratsih
The purpose of this study are: (1) to develop Bio-Monopoli, an educational game as learning media of Human Musculoskeletal System topic for High School students; (2) to find out the appropriateness of the Bio-Monopoli; and (3) to identify whether there is any difference in student's learning motivation pra-experimental and post-experimental using Bio-Monopoli. This was a 'Research and Development' (R & D) study referring to 10 Borg & Gall's stages (1983). The study's subjects are theorist, Biology teacher, media experts, and students of XI IPA of MAN 1 Sleman. Data collected by purposive random and incidental sampling technique using questionnaire. The data of the media's appropriateness were analyzed descriptively. The data of student's learning motivation were analyzed by Wilcoxon Signed Rank Test and N-gain calculation. The result shows that Bio-Monopoli is very good and effective according to the respondents based on media engineering, visual communication, and learning aspect. There is a significant difference of student's learning motivation pra-and post-experimental using Bio-Monopoli. Learning motivation's increase included in moderate criteria with 0.424 in N-gain score. © Published under licence by IOP Publishing Ltd.
Department of Biology Education, Faculty of Mathematics and Science, Yogyakarta State University, Indonesia