Improving the competence of diagrammatic and argumentative representation in physics through android-based mobile learning application

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Nina Liliarti, Heru Kuswanto

2018 International Journal of Instruction Vol. 11 Issue 3 Article Cited by 44 SDG 4SDG 16 Quartile

Abstract

The research aimed to produce an Android-based earning media with local cultural content in the form of the othok-othok toy ship to improve the competence of diagrammatic and argumentative representation in Physics. 4D methods were used with a control and an experimental class in the first grade of a Senior High School. The learning media development began with aprior analysis, followed by an initial product design, judgment by experts and practitioners, and finally the restricted, and field testing.The media feasibility instrument was validated by experts and physics teachers. A test instrument of an essay-type was first validated by experts and an empirical test to 100 other students participating as test takers on condition that they had already studied the material. The data collection technique was through tests, N-Gain and MANOVA were used to analyse data. The research results indicated that the Android-based learning media with local content in the form of the othok-othok toy ship are able to improve the competence of diagrammatic and argumentative representation in physics learning. The media is applicable to use as physics learning media both inside and outside the classroom. © 2018 Eskisehir Osmangazi University.

Affiliations

Universitas Negeri Yogyakarta, Indonesia

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