Trends of instructional research using biology game: A systematic review of the evidence during 2010-2019

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Arum Adita, Anggiyani Ratnaningtyas Eka Nugraheni, Niwat Srisawasdi

2020 ICCE 2020 - 28th International Conference on Computers in Education, Proceedings Vol. 2 Conference paper Cited by 2 Quartile

Abstract

Learning by using a game in science is becoming popular and it has been conducted in instructional research by many countries. Many researchers investigated instructional trends of using science games in several review articles. However, the review analysis emphasizing the use of educational game in biology is rarely found. As such, this paper aims to portray the trends of instructional research using biology games, both digital or non-digital, from 2010 to 2019 in Scopus indexed articles. Based on the reviews, the trends of game-based biology learning during the last ten years were raised gradually. In addition, the majority of the games used is simulation-like digital game. While most non-digital games were used is board game. The finding could be implied into development of technological and pedagogical solutions in a future of biology education. Copyright © 2020 Asia-Pacific Society for Computers in Education.

Affiliations

Biology Education Department, Faculty of Teacher Training and Education, Universitas Muhammadiyah Purwokerto, Indonesia; Chemistry Education Department, Faculty of Mathematics and Natural Sciences, Yogyakarta State University, Indonesia; Division of Science, Mathematics, and Technology Education, Khon Kaen University, Thailand