Mobile game as a media learning mathematics in the Covid-19 pandemic

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Taza Nur Utami, Hartono

2022 AIP Conference Proceedings Vol. 2575 Conference paper Cited by 0 Quartile

Abstract

The pandemic covid-19 has brought a change in the order of life, including the learning process. Technology becomes indispensable to accelerate the process of learning during the pandemic. One of the technology-based media that can be used is a mobile game. The purpose of this study is to explain why mobile game can be a medium for learning mathematics during the covid-19 pandemic based on the study of theory and results from previous research. The method used is a literature review. Data was obtained from scientific journals and books that have been published in reputable publishers, with a total of 25 papers. The results show that mobile game can be a medium for learning mathematics during the covid-19 pandemic because "cause and effect"of the advantage of mobile games and learning constraints during covid-19 pandemic. © 2022 Author(s).

Affiliations

Graduate Program of Mathematics Education, Yogyakarta State University, Yogyakarta, Indonesia; Department of Mathematics Education, Faculty of Mathematics and Natural Science, Yogyakarta State University, Yogyakarta, Indonesia