Improving Competence Through Virtual Digital Engineering Laboratories with Mobile Virtual Reality

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Sunaryo Soenarto, Moh. Khairudin, Adhy Kurnia Triatmaja, Mohamed Nor Azhari Azman

2023 Journal of Advanced Research in Applied Sciences and Engineering Technology Vol. 31 Issue 2 Article Cited by 4 Quartile

Abstract

This study aims to describe the use of virtual digital engineering laboratories to raise student proficiency in vocational high schools (VHS). Virtual reality technology was used in virtual laboratories to improve students’ learning experiences. This study's methodology was quantitative. Using virtual digital engineering laboratories, student work was compared before and after to evaluate whether there had been an improvement in their level of competency. Each school's average student grade improved when compared to before adopting a virtual digital engineering laboratory. The findings of this study showed an improvement in the scores at each of the three schools where data was gathered. With a total of 15 students, State VHS 2 Yogyakarta saw a rise in scores from 2.56 to 6.37, and the number of students with scores above 70 increased from 0 to 11 at first. In contrast, State VHS 2 Depok, which had 32 students, had an increase in scores from 5.26 to 8.01 and a jump from 7 to 28 in the proportion of students who received a score of at least 70. In contrast, the number of students with scores above 70 increased from 10 to 23, and the scores in State VHS 2 Wonogiri increased from 6.34 to 8.26 out of a total of 31 students. © 2023, Penerbit Akademia Baru. All rights reserved.

Affiliations

Department of Electrical Engineering Education, Faculty of Engineering, Universitas Negeri, Yogyakarta, Indonesia; Vocational Education Department of Electronics Engineering Education, Universitas Ahmad Dahlan, Indonesia; Faculty of Vocational and Technical, Universiti Pendidikan Sultan Idris, Perak, Malaysia