Ria Riski Novita, Jumadi, Nadya Damayanti
Learning media is needed to provide an overview of a concept to students and the KWL (Know, Want, Learn) strategy can help evaluate students' learning. This study aims to develop an android-based learning media with the KWL strategy to improve students' conceptual understanding and to determine the effectiveness of using learning media. The research method used is Research and Development (R&D) with a 4D model, namely define, design, develop, and disseminate. The data of students' conceptual understanding was collected using an instrument test of conceptual understanding and an eligibility test for media. The subject of this research is students of 10th grade one public senior high school in Warureja. The data were analyzed using the Wilcoxon test to know the difference score in the understanding of the concepts of each group, and the N-Gain test to test the effectiveness of using learning media. The results of the study explain that an android-based learning media with the KWL strategy is very feasible to use. The N-Gain test shows that the use of learning media developed in learning was categorized as quite effective in increasing students' conceptual understanding of momentum and impulse and it shows by each aspect of conceptual understanding has increase. © 2024 Author(s).
Department of Physics Education, Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta, Yogyakarta, Indonesia