CT-Mobile: Enhancing Computational Thinking via Android Graphic Design App

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Muhammad Hakiki, Halomoan, Radinal Fadli, Yayuk Hidayah, Rita Zunarti, Vivi Yosefri Yanti

2024 International Journal of Interactive Mobile Technologies Vol. 18 Issue 13 Article Cited by 12 Quartile

Abstract

In the rapidly evolving digital age, the need for computational thinking (CT) skills is answered with the introduction of CT-Mobile, an innovative Android-based graphic design application. The app integrates basic computational concepts with graphic design principles, providing a unique platform for users to improve problem-solving, algorithmic thinking, and logical reasoning skills. This study used a research and development (R&D) approach with the 4-D Model (define, design, develop, and disseminate) as a guide. The validity test with experts categorized CT-Mobile as “valid” with values of 0.85 and 0.88 from media experts and material experts. The practicality of this application was rated as “very practical” by teachers (89.67%) and students (86.34%). These findings confirm the significant benefits of CT-Mobile in graphic design learning, both for educators and students. The analysis showed a positive impact on users’ CT ability, reflected by improved problem-solving efficiency and a deeper understanding of algorithmic processes. This study provides valuable insights into the relationship between mobile application development, graphic design education, and the development of CT skills. CT-Mobile emerges as a promising tool to bridge technology, creativity, and cognitive skill development in the digital age. © 2024 by the authors of this article. Published under CC-BY.

Affiliations

Universitas Muhammadiyah Muara Bungo, Bungo, Indonesia; Universitas Negeri Padang, Padang, Indonesia; Universitas Negeri Yogyakarta, Sleman, Indonesia